THE RULES
How to play Aeroplane Chess
YOUR TABLEFly four planes home. Roll, launch, jump and race with 2–4 players.
Roll 6 to launch onto your takeoff pad, then roll again. Move one plane per roll; 6 grants another roll. Land on your color to jump four; the marked shortcut flies twelve. A natural shortcut landing also jumps four afterwards; jumping onto it only flies. Landing captures opposing planes; a flight also captures the opposite runway crossing. Finish exactly, bouncing back on overshoot. First with all four home wins. This casual variant stacks visually but has no blockade or group moves. Launch on 5 or 6 is optional. Dice are server-generated and unbiased.
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Free board games on PocketPlay. Play with 2–4 players, invite friends or spectate. Rules and artwork are independently implemented.