Black and White take turns on empty intersections. The first to make five or more consecutive stones horizontally, vertically, or diagonally wins.
Play game →Gomoku
Freestyle five in a row.
Play game →THE COLLECTION
Hover for the rules, then open a game to play.
Black and White take turns on empty intersections. The first to make five or more consecutive stones horizontally, vertically, or diagonally wins.
Play game →Freestyle five in a row.
Play game →Take turns placing marks. First to make a row, column, or diagonal of three wins; a full board is a draw.
Play game →Place three in a row.
Play game →Place discs to bracket one or more opponent discs between the new disc and your existing disc. Bracketed discs flip. Pass when no move exists; the game ends when neither player can move.
Play game →Capture opposing discs by outflanking them.
Play game →Move a pawn to an adjacent empty hole, or jump over neighboring pawns through one or more linked hops in a turn. Fill the ten holes of the opposite camp to win.
Play game →Move into the opposite camp.
Play game →Each player places nine pieces, then moves one piece along a line to a neighboring empty point. Forming a mill lets you remove an opposing piece outside a mill (or any piece if all are protected). With three pieces, a player may fly to any empty point. Reduce the opponent below three pieces or leave them without a legal move to win.
Play game →Form mills and remove opposing pieces.
Play game →Move a piece legally. Pawns promote on the last rank; castling and en passant are available when legal. Checkmate wins; stalemate, dead material, fivefold repetition and 75 moves by each player without a pawn move or capture draw automatically. Threefold repetition and 50-move claims are not available.
Play game →International chess with castling, en passant, promotion, check and mate.
Play game →The general stays in its palace. Elephants cannot cross the river; horses can be blocked at the leg. Cannons capture across exactly one screen. Generals may not face each other. A player with no legal move loses. Long-check and repetition adjudication are not included.
Play game →Chinese chess with palace, river, cannon screens and facing generals.
Play game →Move one piece or drop a captured piece. Captured pieces change sides. Promote in the opponent camp when allowed; pawns cannot be dropped on a file already containing your unpromoted pawn or where they would have no move. Pawn-drop mate is illegal. A player with no legal move loses. Repetition and impasse adjudication are not included.
Play game →Japanese shogi with captures, drops, promotion and checkmate.
Play game →Men move and capture forward. Kings move one diagonal step. Captures are compulsory; continue jumping with the same piece while a capture remains. Reaching the far rank crowns a king.
Play game →English/American 8×8 draughts with forced captures and multi-jumps.
Play game →Men move forward and capture in all diagonal directions. Kings fly along diagonals. Captures are compulsory and the route capturing the most pieces must be selected. Long-game draw rules are not adjudicated automatically.
Play game →10×10 draughts with flying kings and mandatory maximum captures.
Play game →Place stones on empty intersections. A group with no liberties is captured. Positional superko forbids repeating a board position. Both players pass consecutively to end. This version counts stones and surrounded empty points, with 6.5 komi for White. Capture dead groups before passing; there is no separate dead-stone agreement phase.
Play game →Capture stones and surround territory on a 9×9 board.
Play game →Each side starts with 25 pieces in a fixed formation. Move one adjacent step, or travel straight along a clear railway; engineers may turn at connected rail intersections. Camps protect their occupants. Higher ranks capture lower ranks, engineers clear mines, bombs destroy both, and capturing the flag wins. Opposing ranks remain hidden. This fixed formation has no deployment phase, and a piece entering a headquarters cannot leave.
Play game →Hidden-rank military chess with rail movement, mines and flags.
Play game →Move one square orthogonally. Lion and tiger may leap across a river unless a rat blocks the path. Rat may enter water; other animals may not. A piece in an enemy trap has rank zero. Rat can capture elephant, and elephant cannot capture rat. Enter the enemy den to win.
Play game →Jungle chess: use ranks, rivers and traps to reach the den.
Play game →Roll two server supplied dice. Doubles give four moves. Enter from the bar before any other move; blocked points cannot be entered. Use as many dice as possible, and the higher die when only one of two different dice can be played. Bear off after all checkers reach the home board; exact or legal overshoot is required.
Play game →Race checkers around the board, hit blots, and bear off.
Play game →Start with four seeds per pit. Sow counter-clockwise, skipping the origin. Capture the final enemy pit if it holds two or three seeds, continuing backward through adjacent enemy pits with two or three. Do not make a move that captures every seed on the opponent side (grand slam). If the opponent has no seeds, feed them if possible. Game ends when neither can continue or a player captures 25.
Play game →Sow seeds around twelve pits and capture by reaching two or three.
Play game →No games match your search.