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Rich Town

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Humans first; momo joins after 12–18 seconds if needed. Friend rooms wait only for friends. Settings lock when joining.

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THE RULES

How to play Rich Town

YOUR TABLE

Build your little town: buy properties, collect rent and develop a fortune with 2–4 players.

An original, streamlined property game. Each player starts with 1500. Roll one die, move clockwise and collect 200 when passing Start. Buy unowned property or pass; pay rent to other owners. Own both properties of a color to double undeveloped rent and unlock up to 3 building levels. Sell a property and its buildings for 70% of its land price plus 50% of building costs. If cash cannot cover a bill, sell property; bankruptcy is available only when all liquidation proceeds would still be insufficient. Detours send you to the Rest Stop and skip your next turn. Six does not grant an extra roll. Last player remaining wins, or after the chosen 12/20/30 turns per player, highest cash plus original property/building value wins (ties draw). No auctions, mortgages, trading or real-money purchases. Online dice and events are generated by the server; dice rolls cannot be taken back.

Explore all 17 games

Play now against a clearly marked practice bot, or create an online table to invite a friend.

Free board games on PocketPlay. Play with 2–4 players, invite friends or spectate. Rules and artwork are independently implemented.

Table options

Your table identity

Town ledger

Choose a property to inspect rent, build or sell. Selling returns only part of its cost.

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